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Understanding
Pre/Post Compression - by
Nathan Shane |
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ATTENTION
This
article is not finished yet, so please excuse if some parts seem to not
make perfect sense.
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Introduction |
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Working
with compressors is not always easy, especially if you have no
real idea of how a compressor works and is actually affecting the
guitar's signal. But once you
understand some of the basic functions, then it's just a matter of
training your ear to hear how your guitar signal is being affected
when you use one. So for those of you who are not really used to
thinking like an audio engineer, or critically listening to every
aspect of the guitar signal/performance, and picking it apart
analytically...please read on. |
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Where - Before or After Amp
Model? |
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Where in the signal chain you decide to use
compression will affect the final results. |
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Compression - For
Volume Control |
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The
basic function of a compressor is to act like an automatic volume
knob, to where signal peaks are controlled so that they're not as
loud as they originally were, or so they do not exceed a certain
threshold. Compression is used to help squeeze the dynamics of
those subtle (but often noticeable) volume differences that occur
when playing. It's a way to help average out a guitar signal to
where it's not too loud or too soft and it maintains a more
consistent sounding volume. |
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Volume differences from
note to note are dynamic and occur naturally. |
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Also
take notice of how the start of each note has a peak of volume.
This
initial volume peak is called the attack transient. |
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Some
guitar players are very good at controlling the dynamics of their
strumming and picking. In other words, they've learned to hit each
of the guitar strings with more dynamic consistency. The best way
to think about this is like this, if you were to record yourself
playing the guitar, doing arpeggios, strumming chords, and lead
lines, then listened very critically to the playback, focusing
on the volume of each and every note that you played, you'd
start to think, I should have picked that note harder it sounds
too low in volume compared to the other notes I picked. Or, it
seems that every time I play that particular chord it comes out
louder sounding than others. Once you've started to develop an ear
towards your guitar signal this way, then you'll quickly realize
how your guitar signal, your band, and you can benefit from using
compression as a tone shaping tool. |
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Compression - For Limiting |
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So
far we've learned that compressors can help to squeeze (or gently
compress) the volume dynamics of a guitar signal into a more
narrow range, but compressors can also be used as limiters.
And although compressors and limiters perform similar tasks, there
is one essential point that makes them different: |
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Limiters
abruptly limit the signal above the threshold setting. |
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The
term limiter typically describes a compressor whose
compression ratio is 10:1 or greater. When such high compression
ratios are used, the audio output remains at pretty much a fixed
level. In other words, the output of the guitar signal is limited
to a very narrow dynamic range above the threshold setting. |
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A
very important point to remember is that high-gain amp models tend to
heavily compress and limit the guitar's volume dynamics already. This has
to do with the "physics" and inherent nature of distortion.
Therefore, no additional compression or "subtle" compression
settings will be used. But, rules were made to be broken, so whatever
works for you - then go for it.
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The GAIN |
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Let's talk about the GAIN parameter before
we move on to the other parameters. Keep in mind that when you
squeeze/compress volume differences into a more narrow range, you are
typically lowering the overall volume of the signal. The GAIN (makeup
gain) parameter is what allows you to turn your newly squashed signal back
up in volume, so that you can makeup any gain you lost when compressing
the signal. |
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The THRESHOLD |
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Compressors
gently compress the signal above the threshold setting
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So
in order for a compressor to be setup so that it DOES NOT begin
any compression until the input signal rises above a certain
level, there is a threshold setting. This setting is
defined as the point at which compression begins. Guitar signals
which fall below the threshold setting pass through
unaffected, those which rise above it will start to be compressed
according to the compression ratio you've selected. |
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It
may not always be necessary (or even sound good) to apply
compression to a guitar signal all of the time. |
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It
might help to think of the threshold setting like this: |
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Look
up at the ceiling in your house/apartment and pretend it's
parallel with the floor (humor me if it's really not), think of
that ceiling as a threshold and it's current position as its
setting. Now look at the furniture, think of each piece as a
different guitar note or chord that's been played. So right now,
the ceiling is above everything else in the room, it's not
touching any of the furniture below, therefore it has no affect
upon anything...yet. |
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Once
you start to lower the ceiling, or once you begin to lower the
threshold setting, things then have the potential to be changed. So it should suddenly occur to you
that if the ceilings position keeps on lowering, then the
furniture below is going to start to be squashed. But wait, not
everything will be squashed all at once, some of the pieces of
furniture are taller (or louder in volume), and some of the pieces
are shorter (or lower in volume). Therefore, the tallest pieces
(loudest) will be squashed first. |
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Of
course, in the real world of audio, guitar signals are typically
dynamic in volume. |
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The RATIO |
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The
RATIO setting is what determines the ratio of volume change that
will occur in the output (when compared to the input). It works in
combination with the threshold setting. When the signal exceeds
the threshold setting, the output level is reduced above the
threshold proportionally by a certain amount determined by the
RATIO setting. |
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A ratio of 1:1 (one to one) means
that what goes in is what comes out, no volume changes. A ratio of 2:1 means that if the
input signal increases 2dB above the threshold setting, there will
only be a 1dB increase in the output level. |
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Please keep in mind that the
higher you set the compression ratio, the more that you run the
risk of squashing too much of the volume dynamics out of your
playing. |
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POST
Comp: ATTACK
& RELEASE
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Too
quick of an attack setting will often give your guitar a rather
dull and "lifeless" sound because it cuts off the sharp
musical attack (transient) that occurs when you first strike the
strings (recall our first image above).
It's this initial attack transient that gives the guitar
part of its sonic signature, so it's not always sonically good to
compress the life of of this transient.

Too slow of an attack setting can
allow the very volume peaks or transients you are trying to
control to pass through the compressor without being compressed at
all. |
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Remember:
there
is no specific attack or release setting that is optimum for all
situations.
But extreme settings can certainly hurt your guitar
signal. |
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Remember,
once your guitar signal has fallen below the threshold setting,
the compressor wants to restore itself Release settings can often
be much more forgiving in how they affect the overall sound of the
guitar signal. But if the guitar signal is too heavily compressed
and too short a release time is selected, than |
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Comp Stompbox
Sustain |
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The
image below shows you exactly how a compressor can be used to
change your incoming guitar signal for more sustain. The other
comp stompboxes could be used as well, but for this example I've
used the Vetta Juice stompbox. Vetta owner's have consistently
commented on the Vetta
Forum about how they often find themselves using the Vetta Juice
much more than the other comp-stomps included in the Vetta. Here's why I think
that is. There
is one " essential feature" that sets the Vetta Juice apart from the
other comp-stomps, it has a fixed threshold and variable
compression ratio...whereas, the Boss CS-1/CS-1 Treble, MXR
Dynacomp, and Vetta Comp all have a fixed compression ratio
with a variable threshold. |
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When
checking
the owner's manual we can clearly read that the Vetta Juice Comp has a
fixed threshold of -40dB with the SENS parameter varying the
compression ratio from a gentle compression of 1.5:1 all the way
to a limiting ratio of 20:1 (which is a lot of squash).

I
used a parameter setting of 12 o'clock for the SENS (compression
ratio) and 12 o'clock for the LEVEL (gain). Look at the picture as
you listen for the sustain difference. Since pickup strengths
vary, you will need to dial in your settings by ear, trial and error.

Click
HERE
to listen to this example. |
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This
fixed -40dB setting works as a good "generic" threshold |
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Additional
Thoughts
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One of the more trickier things to set is the pre-comp stomp
to add sustain to your incoming guitar signal, these settings are
entirely dependent upon the signal level coming out of your
guitar's pickup(s) into the amp...you'll need to experiment with
the settings, and I'd suggest using a cleaner/crunch type of tone
that will allow you to hear the differences when you're adjusting
the parameters...if you are starting out using a saturated,
over-driven, super distorted amp model settings to begin with,
then you can almost forget about being able to distinguish how to
set the parameters for the best results...remember, pre-comp stomp
can be used for added sustain, a boost in signal, and to help keep
your guitar signal be more consistent in it's volume since no one
is capable of striking chords and notes with the exact same
velocity every time to produce a consistent output volume. |
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More Additional
Thoughts |
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When you use a stompbox comp "in
front" of the amp model, you can affect two things:
1. help to re-shape the sustain of the in-coming guitar pickup
signal.
2. adjust the actual volume of the in-coming guitar signal up/down in amplitude before it enters into the amp model.
Therefore, you can make your guitar signal to appear to be a
"hotter" pickup before it hits the amp model...that is
why you can use the pre-comp stomps to boost the amp model into
CRUNCH or DISTORTION depending upon how much you turn up the
comp's level.
**as an interesting "reverse" way of thinking, you can
also take a really distorted amp model, and make it sound cleaner
and less distorted, by using a pre-comp stomp which has it's LEVEL
parameter turned down...in other words, you use the pre-comp stomp
to turn down the in-coming volume of your pickup before it hits
the distorted amp model, and since it's feeding a less hotter
signal into the amp model, the distorted amp will have less
distortion.**
Look at this like this...you can achieve the crunch or distortion
in combination of many different ways, but here are the three
basics:
1. turn up the DRIVE on the amp model
2. use a distortion stompbox before the amp model
3. use a comp stomp to increase the pickup volume going into the
amp model.
If everyone were to go back and look at the Satriani Comp Lead
that I created (downloadable from HERE
on ION), you'll see that I
used the Spinal Puppet Amp Model with the drive turned
significantly down...down far enough to where it doesn't produce
the distortion you hear in the patch...then you'll see that
Stompbox1 is the Vetta Juice, which is first in the signal chain
to make the incoming pickup signal "hotter" before it
goes into Stompbox3 which is the Screamer, which adds it own
flavor of distortion to the signal before it hits the amp model.
And something else to keep in mind, is that higher distortion amp
models tend to produce their own natural compression, it's the
nature of distortion, and therefore using a post-comp on the final
ouput signal can often cloudy and make more mushy your final
output signal...therefore, if you want sustain and/or consistency
of signal...try getting it with a pre-comp stomp before the amp
model first...then try it post if that doesn't work for you.
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